Return to site

Mac playstation emulator opengl

broken image

Stated differently - to what extent do game developers use languages and APIs that are high-level enough that porting will be easy, versus using hand tweaked x86 assembler that would make porting hard? But is that true? And how easy/hard is it to port the engines? Some are already on iOS, but how much does that help? I could imagine that once popular game engines are ported, it might be relatively easy to port the games that use those engines.

broken image

I'd love to hear from game developers regarding the potential ease or difficulty of porting games from Intel to ARM.